七日殺中的A13.5都已經(jīng)更新了,各位玩家又要去熟悉新的一版了,下面小編就來給大家介紹一下七日殺A13.5版更新內(nèi)容一覽,希望能幫助各位玩家!
更新內(nèi)容一覽:
A13.5已經(jīng)放出。這個版本做出許多重大的改變和一些重要的修復(fù)。我們?nèi)匀辉谟螒虍嬞|(zhì)以及內(nèi)存占用上努力,感謝大家的忍受了那么久(A13一出,惡評如潮233),請靜候佳音。注意:這個更新只適用于A13的存檔(也就是說A13的之前的存檔用了此補丁可能無法游戲)。
Alpha 13.5 Patch is out and ready for consumption. This patch addresses many great changes and some important fixes. We’re still working hard on performance and memory leaks folks we thank you for your patience and help stay tuned. Note: This build is compatible with any Alpha 13 on up saved game. Merry Christmas to you all!
A13.5更新日志:
增加:修復(fù)所有的大型儲存箱。(這條有點不明就里,應(yīng)該是箱子都能修了)
Added: Repair to all the large secure storage crates.
更改:現(xiàn)在地圖標記能有多種顏色了,你的好基友在地圖上的標記最多有7種不
同的顏色。(也就是說7個好友7種顏色)
Changed: Added new rbg colors to map markers backpacks are teal and
you can have up to 7 friends of different preset colors.
更改:小狗狗現(xiàn)在不能使動物流血了。
Changed: Dogs no longer turn to animal gore.
更改:僵尸(包括爬行僵尸,應(yīng)該是那種能上屋頂?shù)慕┦┈F(xiàn)在不能撞壞方塊了,直到我們有時間把這些問題正確地修復(fù)。僵尸不知道你的門在哪兒,除非有僵尸死在門前,同時這也讓僵尸的行為更合理一些。每次僵尸死掉之后都會留下一個尸塊,這個尸塊會越打越小,這些尸塊金字塔搞得到處都是,導(dǎo)致主機的CPU占用率居高不下,看起來也很丑。我們(作者)很喜歡僵尸死了留下尸塊這個想法,但是我們現(xiàn)在不得不取消生成尸塊這個設(shè)定,直到我們有辦法讓這些尸塊看起來更正常并且能讓游戲不卡。你也能重新打開這個選項,方法是:把 <property name=”CorPSeBlockChance” value=”0″/>中的0改成1。
PS:不得不說尸塊生成這個設(shè)定有點蠢,但是僵尸死了之后尸體消失又不夠真實。
Changed: Disabled all zombie gore blocks for now until we have time to implement them properly which would include zombies climbing them,zombies not knowing where the door is any more after a zombie dies in front of your door, and get them looking better and performing better. Every time a zombie dies it makes the server build a chunk, and when the gore degrades it does it again and again, causing server CPU usage and making the game look ugly in general with pyramids everywhere. We love the idea of gore blocks, but until we can polish it up and get it
working right we have to turn it off for now. You can re-enable them by setting <property name=”CorpseBlockChance” value=”0″/> to 1.
更改:減少木頭、粘土和小石子類物品的制造時間,現(xiàn)在創(chuàng)建該類物品只需要原來一般的時間。比如說以前造一個木框架要10s,現(xiàn)在之需要5s。
Changed: Reduced ingredient craft time from wood, clay lumps and small rocks from 1 to 0.5. For example, making a frame would take 10s before now it will take 5s.
更改:現(xiàn)在銷毀物資獲得量是原來的75%。
Changed: Scrapping now gives 75% instead of 100%.
更改:降低消防斧的耐力使用。
Changed: Reduced stamina usage on the fire axe.
更改:小石子和水泥的堆疊數(shù)量增加到1000。
Changed: Stack size of small rocks and concrete mix to 1000.
修復(fù):一個因音頻系統(tǒng)所導(dǎo)致的內(nèi)存泄漏已被修復(fù)。(也就是讓游戲不會在某些情況下內(nèi)存占用飆升,導(dǎo)致卡死)
Fixed: One of the known memory leak within our new audio system.
修復(fù):手槍的槍聲不會斷斷續(xù)續(xù)了。
Fixed: Pistol firing sound should no longer cut out.
修復(fù):火炬收起后,聲音很快就會停止。
Fixed: Torch sound quits playing after a short time.
這句不懂。不知NRE是什么鬼。
Fixed: NRE spamming dedi output log.
修復(fù):通過Shift+左鍵來刷物品的這種方法現(xiàn)在在多人聯(lián)機時已經(jīng)不管用了。(撒花,作者終于把這個版本的刷物品BUG給修復(fù)了,刷物品BUG可謂是這個游戲中最嚴重的BUG了。)
Fixed: Shift click dupe as client over the network for loot containers.
修復(fù):撿/丟東西更快,同樣是為了防止在多人游戲里刷物品。
Fixed: Fast pickup and drop dupe as client over the network for loot containers.
修復(fù):草+木頭做成的框架現(xiàn)在能被銷毀了,銷毀后獲得植物纖維。
Fixed: Plant fiber hat now scraps to plant fibers.
修復(fù):把一些敵人的標識添加到了小狗狗的文件中。(也就是小狗狗會攻擊的敵人類型更多了)
Fixed: Added missing is enemy tag to dogs in xml
修復(fù):修復(fù)了一個程序上的異常。
Fixed: NullReferenceException: Object reference not set to an instance
of an object at ItemActionEntryRepair.RefreshEnabled
修復(fù):草帽用草來修復(fù)。
Fixed: Plant fiber hat is repaired with plant fibers.
修復(fù):共享坐標點無法共享給其他玩家。
Fixed: Shared waypoints not showing for other players.
修復(fù):無法移除你朋友列表中下線的那些人。
Fixed: No way to remove offline people from your friends list.
修復(fù):偽裝網(wǎng)現(xiàn)在能支撐東西了。
Fixed: Camo net blocks now support entities and don’t collapse.
修復(fù):玩家的死亡后掉落的背包不被卡掉或是打掉了。
Fixed: Player dropped backpacks now have stability and won’t fall and
break as much.
修復(fù):冰箱被摧毀后聲音還在響。
Fixed: Frig sounds hanging around after destroyed.