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      首頁西西教程其它教程 → dosbox配置文件 dosbox.conf 中文翻譯

      dosbox配置文件 dosbox.conf 中文翻譯

      相關(guān)軟件相關(guān)文章發(fā)表評(píng)論 來源:西西整理時(shí)間:2011/10/25 10:09:41字體大。A-A+

      作者:佚名點(diǎn)擊:667次評(píng)論:0次標(biāo)簽: DosBox

      DOSBox0.74 英文安裝版&綠色版
      • 類型:DOS工具大小:1.7M語言:中文 評(píng)分:2.3
      • 標(biāo)簽:
      立即下載

       最近無意打開了DOSBOX的配置文件,看了下,試著翻譯了一下,初中英語水平,錯(cuò)的地方請(qǐng)高手指出,謝謝

      dosBox的配置文件是  dosbox.conf

      [sdl]
      # fullscreen -- Start dosbox directly in fullscreen.
      #全屏啟動(dòng)dosbox
      # autolock -- Mouse will automatically lock, if you click on the screen.
      #如果你在屏幕上點(diǎn)一下,鼠標(biāo)將會(huì)自動(dòng)鎖住
      # sensitiviy -- Mouse sensitivity.
      #鼠標(biāo)敏感度
      # waitonerror -- Wait before closing the console if dosbox has an error.
      #如果dosbox錯(cuò)誤,在關(guān)閉控制臺(tái)之前等待

      fullscreen=true
      autolock=true
      sensitivity=100
      waitonerror=true

      [dosbox]
      # language -- Select another language file.
      #選擇另一種語言
      # memsize -- Amount of memory dosbox has in megabytes.
      #dosbox內(nèi)存大小 百萬字節(jié)(MB)為單位

      language=
      memsize=16

      [render]
      # frameskip -- How many frames dosbox skips before drawing one.
      #在繪圖前dosbox跳多少幀
      # snapdir -- Directory where screenshots get saved.
      #屏幕截圖保存的目錄
      # scaler -- Scaler used to enlarge/enhance low resolution modes.
      #擴(kuò)大/提高低分辨率縮放模式
      # Supported are none,normal2x,advmame2x

      frameskip=0
      snapdir=snaps
      scaler=normal2x

      [cpu]
      # cycles -- Amount of instructions dosbox tries to emulate each millsecond.
      #dosbox嘗試每豪秒模擬的指令數(shù)量
      # Setting this higher than your machine can handle is bad!
      #設(shè)置此項(xiàng)高過于你的CPU處理能力是不行的

      cycles=1800

      [mixer]
      #聲音混合器
      # nosound -- Enable silent mode, sound is still emulated though.
      #啟動(dòng)靜音模式,聲音仍然在模擬!
      # rate -- Mixer sample rate, setting any devices higher than this will
      # probably lower their sound quality.
      #混合器采樣率,設(shè)置過高或許會(huì)降低聲音的質(zhì)量
      # blocksize -- Mixer block size, larger blocks might help sound stuttering
      # but sound will also be more lagged.
      #混合器區(qū)塊大小,較大的區(qū)塊大小也許能解決聲音停頓,但是也會(huì)更加滯后
      # wavedir -- Directory where saved sound output goes when you use the
      # sound record key-combination, check README file.
      #當(dāng)你使用組合鍵錄音時(shí)錄音保存的目錄,請(qǐng)閱讀README.txt文件

      nosound=false
      rate=22050
      blocksize=2048
      wavedir=waves

      [midi]
      # mpu401 -- Enable MPU-401 Emulation.
      #開啟MPU-401模擬
      # device -- Device that will receive the MIDI data from MPU-401.
      #所選裝置將會(huì)從MPU-401接收MIDI數(shù)據(jù)
      # This can be default,alsa,oss,win32,coreaudio,none.
      #可以設(shè)置default,alsa,oss,win32,coreaudio,none幾個(gè)值
      # config -- Special configuration options for the device.
      #裝置特別配置選項(xiàng)

      mpu401=true
      device=default
      config=

      [sblaster]
      # sblaster -- Enable the soundblaster emulation.
      #開啟soundblaster模擬
      # base,irq,dma -- The IO/IRQ/DMA address of the soundblaster.
      #soundblaster的IO/IRQ/DMA地址
      # sbrate -- Sample rate of soundblaster emulation.
      #soundblaster模擬采樣率
      # adlib -- Enable the adlib emulation.
      #開啟adlib模擬
      # adlibrate -- Sample rate of adlib emulation.
      #adlib模擬采樣率
      # cms -- Enable the Creative Music System/Gameblaster emulation.
      #啟動(dòng)CMS/Gameblaster 模擬
      # Enabling both the adlib and cms might give conflicts!
      #同時(shí)開啟adlib和cms有可能產(chǎn)生沖突!
      # cmsrate -- Sample rate of cms emulation.
      #CMS模擬采樣率

      sblaster=true
      base=220
      irq=7
      dma=1
      sbrate=22050
      adlib=true
      adlibrate=22050
      cms=false
      cmsrate=22050

      [speaker]
      #喇叭
      # pcspeaker -- Enable PC-Speaker emulation.
      #開啟PC喇叭模擬
      # pcrate -- Sample rate of the PC-Speaker sound generation.
      #PC喇叭采樣率
      # tandy -- Enable Tandy 3-Voice emulation.
      #開啟Tandy公司的3-Voice模擬
      # tandyrate -- Sample rate of the Tandy 3-Voice generation.
      #Tandy公司3-Voice采樣率
      # disney -- Enable Disney Sound Source emulation.
      #開啟disney(狄斯耐)音源模擬

      pcspeaker=true
      pcrate=22050
      tandy=true
      tandyrate=22050
      disney=true

      [bios]
      # Nothing to setup yet!
      #無任何設(shè)置


      [dos]
      # xms -- Enable XMS support.啟用XMS支持
      # ems -- Enable EMS support.啟用EMS支持
      # dpmi -- Enable builtin DPMI host support.
      #啟用建立DPMI主機(jī)支持
      # This might help in getting some games to work, but might crash others.
      #這可能對(duì)一些游戲運(yùn)行有利,但是其他一些游戲有可能導(dǎo)致PSP當(dāng)機(jī)。
      # So be sure to try both settings.
      #試著設(shè)定TURE和FALSE來確定吧

      xms=true
      ems=true
      dpmi=true

      [modem]
      # modem -- Enable virtual modem emulation.
      #開啟虛擬調(diào)制解調(diào)器模擬
      # comport -- COM Port modem is connected to.
      #modem連接的COM端口
      # listenport -- TCP Port the momdem listens on for incoming connections.
      #

      modem=true
      comport=2
      listenport=23

      [autoexec]
      # Lines in this section will be run at startup.
      #這一段將會(huì)在啟動(dòng)dosbox時(shí)運(yùn)行(注:DOS游戲存放目錄,可自由更改,比如mount c ms0:/psp/DosGame)
      mount c ms0:/psp/DosGame

       

      下面附一個(gè)標(biāo)準(zhǔn)的dosbox.conf  文件

      # This is the configurationfile for DOSBox 0.72.
      # Lines starting with a # are commentlines.
      # They are used to (briefly) document the effect of each option.

      [sdl]
      # fullscreen -- Start dosbox directly in fullscreen.
      # fulldouble -- Use double buffering in fullscreen.
      # fullresolution -- What resolution to use for fullscreen: original or fixed size (e.g. 1024x768).
      # windowresolution -- Scale the window to this size IF the output device supports hardware scaling.
      # output -- What to use for output: surface,overlay,opengl,openglnb,ddraw.
      # autolock -- Mouse will automatically lock, if you click on the screen.
      # sensitiviy -- Mouse sensitivity.
      # waitonerror -- Wait before closing the console if dosbox has an error.
      # priority -- Priority levels for dosbox: lowest,lower,normal,higher,highest,pause (when not focussed).
      #             Second entry behind the comma is for when dosbox is not focused/minimized.
      # mapperfile -- File used to load/save the key/event mappings from.
      # usescancodes -- Avoid usage of symkeys, might not work on all operating systems.

      fullscreen=false
      fulldouble=false
      fullresolution=640x480
      windowresolution=originnal
      output=surface
      autolock=true
      sensitivity=100
      waitonerror=true
      priority=higher,normal
      mapperfile=mapper.txt
      usescancodes=true

      [dosbox]
      # language -- Select another language file.
      # memsize -- Amount of memory DOSBox has in megabytes.
      # machine -- The type of machine tries to emulate:hercules,cga,tandy,pcjr,vga.
      # captures -- Directory where things like wave,midi,screenshot get captured.

      language=
      machine=vga
      captures=capture
      memsize=128

      [render]
      # frameskip -- How many frames DOSBox skips before drawing one.
      # aspect -- Do aspect correction, if your output method doesn't support scaling this can slow things down!.
      # scaler -- Scaler used to enlarge/enhance low resolution modes.
      #           Supported are none,normal2x,normal3x,advmame2x,advmame3x,hq2x,hq3x,
      #                         2xsai,super2xsai,supereagle,advinterp2x,advinterp3x,
      #                         tv2x,tv3x,rgb2x,rgb3x,scan2x,scan3x.
      #           If forced is appended (like scaler=hq2x forced), the scaler will be used
      #           even if the result might not be desired.

      frameskip=0
      aspect=true
      scaler=advinterp2x

      [cpu]
      # core -- CPU Core used in emulation: normal,simple,dynamic,auto.
      #         auto switches from normal to dynamic if appropriate.
      # cycles -- Amount of instructions DOSBox tries to emulate each millisecond.
      #           Setting this value too high results in sound dropouts and lags.
      #           You can also let DOSBox guess the correct value by setting it to max.
      #           The default setting (auto) switches to max if appropriate.
      # cycleup   -- Amount of cycles to increase/decrease with keycombo.
      # cycledown    Setting it lower than 100 will be a percentage.

      core=normal
      cycles=6100
      cycleup=500
      cycledown=20

      [mixer]
      # nosound -- Enable silent mode, sound is still emulated though.
      # rate -- Mixer sample rate, setting any devices higher than this will
      #         probably lower their sound quality.
      # blocksize -- Mixer block size, larger blocks might help sound stuttering
      #              but sound will also be more lagged.
      # prebuffer -- How many milliseconds of data to keep on top of the blocksize.

      nosound=false
      rate=22050
      blocksize=2048
      prebuffer=10

      [midi]
      # mpu401      -- Type of MPU-401 to emulate: none, uart or intelligent.
      # device      -- Device that will receive the MIDI data from MPU-401.
      #                This can be default,alsa,oss,win32,coreaudio,none.
      # config      -- Special configuration options for the device. In Windows put
      #                the id of the device you want to use. See README for details.

      mpu401=intelligent
      device=default
      config=

      [sblaster]
      # sbtype -- Type of sblaster to emulate:none,sb1,sb2,sbpro1,sbpro2,sb16.
      # sbbase,irq,dma,hdma -- The IO/IRQ/DMA/High DMA address of the soundblaster.
      # mixer -- Allow the soundblaster mixer to modify the DOSBox mixer.
      # oplmode -- Type of OPL emulation: auto,cms,opl2,dualopl2,opl3.
      #            On auto the mode is determined by sblaster type.
      #            All OPL modes are 'Adlib', except for CMS.
      # oplrate -- Sample rate of OPL music emulation.

      sbtype=sb16
      sbbase=220
      irq=7
      dma=1
      hdma=5
      mixer=true
      oplmode=auto
      oplrate=22050

      [gus]
      # gus -- Enable the Gravis Ultrasound emulation.
      # gusbase,irq1,irq2,dma1,dma2 -- The IO/IRQ/DMA addresses of the
      #            Gravis Ultrasound. (Same IRQ's and DMA's are OK.)
      # gusrate -- Sample rate of Ultrasound emulation.
      # ultradir -- Path to Ultrasound directory.  In this directory
      #             there should be a MIDI directory that contains
      #             the patch files for GUS playback.  Patch sets used
      #             with Timidity should work fine.

      gus=true
      gusrate=22050
      gusbase=240
      irq1=5
      irq2=5
      dma1=3
      dma2=3
      ultradir=C:\ULTRASND

      [speaker]
      # pcspeaker -- Enable PC-Speaker emulation.
      # pcrate -- Sample rate of the PC-Speaker sound generation.
      # tandy -- Enable Tandy Sound System emulation (off,on,auto).
      #          For auto Tandysound emulation is present only if machine is set to tandy.
      # tandyrate -- Sample rate of the Tandy 3-Voice generation.
      # disney -- Enable Disney Sound Source emulation. Covox Voice Master and Speech Thing compatible.

      pcspeaker=true
      pcrate=22050
      tandy=auto
      tandyrate=22050
      disney=true

      [joystick]
      # joysticktype -- Type of joystick to emulate: auto (default), none,
      #                 2axis (supports two joysticks,
      #                 4axis (supports one joystick, first joystick used),
      #                 4axis_2 (supports one joystick, second joystick used),
      #                 fcs (Thrustmaster), ch (CH Flightstick).
      #                 none disables joystick emulation.
      #                 auto chooses emulation depending on real joystick(s).
      # timed -- enable timed intervals for axis. (false is old style behaviour).
      # autofire -- continuously fires as long as you keep the button pressed.
      # swap34 -- swap the 3rd and the 4th axis. can be useful for certain joysticks.
      # buttonwrap -- enable button wrapping at the number of emulated buttons.

      joysticktype=auto
      timed=true
      autofire=false
      swap34=false
      buttonwrap=true

      [serial]
      # serial1-4 -- set type of device connected to com port.
      #              Can be disabled, dummy, modem, nullmodem, directserial.
      #              Additional parameters must be in the same line in the form of
      #              parameter:value. Parameter for all types is irq.
      #              for directserial: realport (required), rxdelay (optional).
      #              for modem: listenport (optional).
      #              for nullmodem: server, rxdelay, txdelay, telnet, usedtr,
      #                             transparent, port, inhsocket (all optional).
      #              Example: serial1=modem listenport:5000

      serial1=dummy
      serial2=dummy
      serial3=disabled
      serial4=disabled

      [dos]
      # xms -- Enable XMS support.
      # ems -- Enable EMS support.
      # umb -- Enable UMB support.
      # keyboardlayout -- Language code of the keyboard layout (or none).

      xms=true
      ems=true
      umb=true
      keyboardlayout=none

      [ipx]
      # ipx -- Enable ipx over UDP/IP emulation.

      ipx=false

      [autoexec]
      # Lines in this section will be run at startup.
      @ECHO OFF
      mount c .\鬼馬小英雄
      c:
      MONK.EXE
      exit

       

      [sdl]

      fullscreen=false
      # 設(shè)置一開始是否全屏畫面選項(xiàng),設(shè)為false為不全屏,設(shè)為true為全屏。

      fulldouble=false
      # 設(shè)置全屏是否開啟雙倍緩沖,設(shè)為false為關(guān)閉,設(shè)為true為開啟。(只對(duì)全屏模式有效)

      fullresolution=original
      # 設(shè)置全屏分辨率,可以設(shè)為original(原始大小)或固定大小(例如640x480)。

      # 注意:這個(gè)選項(xiàng)是調(diào)整屏幕分辨率,并不是調(diào)整游戲畫面分辨率,
      # 例如有一個(gè)DOS游戲畫面分辨率是640x480,如果你設(shè)為1024x768,
      # 那么全屏后游戲畫面分辨率依然是640x480,并居于屏幕畫面中間;
      # 如果你設(shè)為640x480那么游戲畫面是全屏的。

      windowresolution=original # 這設(shè)置沒弄懂,暫時(shí)就用默認(rèn)original選項(xiàng)吧。

      output=surface
      # 輸出模式,有surface, overlay, opengl, openglnb, ddraw五種選項(xiàng),
      # 一般用surface即可,用opengl, openglnb, ddraw有畫面柔和效果。

      autolock=true # 鼠標(biāo)自動(dòng)鎖定,設(shè)為true為開啟,設(shè)為false為關(guān)閉。

      sensitivity=100 # 鼠標(biāo)靈敏度設(shè)置。

      waitonerror=true
      # 設(shè)為true當(dāng)DOSBOX出錯(cuò)時(shí)關(guān)閉DOSBOX,設(shè)為false當(dāng)DOSBOX出錯(cuò)時(shí)不關(guān)閉DOSBOX。

      priority=normal
      # 設(shè)置DOSBOX優(yōu)先級(jí),有l(wèi)owest, lower, normal, higher,
      # highest, pause六種選項(xiàng),一次可設(shè)置2個(gè),以","號(hào)分隔。
      # (例如:normal,lower,當(dāng)DOSBOX在后臺(tái)或最小化的時(shí)候會(huì)選擇第二個(gè)優(yōu)先級(jí)lower。)

      mapperfile=mapper-0.74.map
      # 自定義鍵位設(shè)置文件,mapper-0.74.map這文件沒有找到,是由按CTRL+F1來生成。
      # 有些游戲是不支持手柄或搖桿,可以通過自定義鍵位將手柄或搖桿的鍵位添加進(jìn)去,
      # 這樣就可以使用手柄或搖桿來游戲。

      usescancodes=true # 目前作用不明。

      [dosbox]

      language= # 語言文件設(shè)置。

      machine=svga_s3
      # 顯示模式設(shè)置,有hercules, cga, tandy, pcjr, ega,
      # vgaonly, svga_s3, svga_et3000, svga_et4000, svga_paradise,
      # vesa_nolfb, vesa_oldvbe十二個(gè)選項(xiàng),用默認(rèn)svga_s3就行了。

      captures=capture
      # 等號(hào)后面是文件夾名稱,用來存放錄制的wave、midi以及截圖文件。
      # 一定要先建立這個(gè)文件夾,不然用DOSBOX自帶的截圖鍵截圖可能會(huì)失敗。

      memsize=32 # DOSBOX環(huán)境內(nèi)存大小,一般用32就夠了。

      [render]

      frameskip=0 # 跳幀,默認(rèn)用0即可。

      aspect=false # 象素高寬比,設(shè)為false關(guān)閉,設(shè)為true開啟,用默認(rèn)false選項(xiàng)即可。

      scaler=normal2x
      # 圖像增強(qiáng)選項(xiàng),有none, normal2x, normal3x, advmame2x,
      # advmame3x, advinterp2x, advinterp3x, hq2x, hq3x, 2xsai,
      # super2xsai, supereagle, tv2x, tv3x, rgb2x, rgb3x,
      # scan2x, scan3x十八個(gè)選項(xiàng),依個(gè)人喜好自行設(shè)定。

      [cpu]

      core=auto # 核心模擬選項(xiàng),有auto, dynamic, normal, simple四個(gè)選項(xiàng),選項(xiàng)用auto或normal即可。

      cputype=auto # CPU類型選項(xiàng),有auto, 386, 386_slow, 486_slow, pentium_slow, 386_prefetch六個(gè)選項(xiàng),用auto選項(xiàng)即可。

      cycles=auto
      # CPU頻率,有auto,fixed #數(shù)字,max三種選項(xiàng),這三個(gè)選項(xiàng)作用如下:

      # "auto"選項(xiàng)是由dosbox自行判斷選擇。

      # "fixed #數(shù)字"選項(xiàng)是設(shè)置一個(gè)固定頻率(例如:fixed #4000)。

      # "max"選項(xiàng)是設(shè)置最大頻率。

      # 一般用auto選項(xiàng)即可。

      cycleup=500 # 等號(hào)后面的值是按下CTRL+F12后增加的CPU頻率數(shù)值。

      cycledown=500 # 等號(hào)后面的值是按下CTRL+F11后減少的CPU頻率數(shù)值。

      [mixer]

      nosound=false # 設(shè)為true無聲,設(shè)為false有聲。

      rate=44100 # 聲音比率,有44100, 48000, 32000, 22050, 16000, 11025, 8000, 49716八個(gè)選項(xiàng),用默認(rèn)44100就行了。

      blocksize=1024 # 塊大小,有1024, 2048, 4096, 8192, 512, 256六個(gè)選項(xiàng),用1024就夠了。

      prebuffer=20 # 緩沖大小,用默認(rèn)的20就夠了。

      [midi]

      mpu401=intelligent # mpu401類型模擬,有intelligent, uart, none三個(gè)選項(xiàng),用默認(rèn)的intelligent選項(xiàng)就行了。

      mididevice=default # 接收來自mpu401的midi數(shù)據(jù),有default, win32, alsa, oss, coreaudio, coremidi, none七個(gè)選項(xiàng),用默認(rèn)的default選項(xiàng)就行了。

      midiconfig= # 作用不明,這個(gè)不用管了。

      [sblaster] # 以下是sound blaster聲卡設(shè)置

      sbtype=sb16 # 聲卡類型,有sb1, sb2, sbpro1, sbpro2, sb16, gb, none七個(gè)選項(xiàng)。

      sbbase=220 # 聲卡IO地址,有220, 240, 260, 280, 2a0, 2c0, 2e0, 300八個(gè)選項(xiàng)。

      irq=7 # 聲卡IRQ值,有7, 5, 3, 9, 10, 11, 12七個(gè)選項(xiàng)。

      dma=1 # 聲卡DMA值,有1, 5, 0, 3, 6, 7六個(gè)選項(xiàng)。

      hdma=5 # 聲卡HDMA值,有1, 5, 0, 3, 6, 7六個(gè)選項(xiàng)。

      # 注意:如果你要讓游戲出聲,以上5項(xiàng)必須與游戲中聲卡設(shè)置一致,不然出不到聲音。

      sbmixer=true # 允許聲卡的混頻器修改Dosbox的混頻器,設(shè)為true即可。

      oplmode=auto # 作用不明,有auto, cms, opl2, dualopl2, opl3, none六個(gè)選項(xiàng),用默認(rèn)的auto選項(xiàng)即可。

      oplemu=default # 作用不明,有default, compat, fast三個(gè)選項(xiàng)。用默認(rèn)的default選項(xiàng)即可。

      oplrate=44100 # 采樣率設(shè)置選項(xiàng),有44100, 49716, 48000, 32000, 22050, 16000, 11025, 8000八個(gè)選項(xiàng),用默認(rèn)44100就行了。

      [gus] # 以下是Gravis Ultrasound聲卡設(shè)置 注:這部分用不上,因?yàn)橛蠸B聲卡嘛。

      gus=false # Gravis Ultrasound聲卡模擬選項(xiàng),設(shè)為false關(guān)閉即可。

      # 注:如果你開啟SB聲卡模擬,那么這選項(xiàng)要設(shè)為false關(guān)閉,不然可能有沖突。

      gusrate=44100 # Gravis Ultrasound聲卡采樣率選項(xiàng),有44100, 48000, 32000, 22050, 16000, 11025, 8000, 49716八個(gè)選項(xiàng),用默認(rèn)44100就行了。

      gusbase=240 # Gravis Ultrasound聲卡IO地址,有240, 220, 260, 280, 2a0, 2c0, 2e0, 300八個(gè)選項(xiàng)。

      gusirq=5 # Gravis Ultrasound聲卡IRQ值,有5, 3, 7, 9, 10, 11, 12七個(gè)選項(xiàng)。

      gusdma=3 # Gravis Ultrasound聲卡DMA值,有3, 0, 1, 5, 6, 7六個(gè)選項(xiàng)。

      ultradir=C:\ULTRASND # 作用不明。

      [speaker]

      pcspeaker=true # PC喇叭模擬,設(shè)為true即可。

      pcrate=44100 #PC喇叭采樣率設(shè)置,有44100, 48000, 32000, 22050, 16000, 11025, 8000, 49716八個(gè)選項(xiàng),用默認(rèn)44100就行了。

      tandy=auto # tandy聲音系統(tǒng)模擬,有auto, on, off三個(gè)選項(xiàng),設(shè)為auto即可。

      tandyrate=44100 # tandy聲音系統(tǒng)采樣率設(shè)置,有44100, 48000, 32000, 22050, 16000, 11025, 8000, 49716八個(gè)選項(xiàng),用默認(rèn)44100就行了。

      disney=true # Disney聲源模擬,設(shè)為true即可。

      [joystick]

      joysticktype=auto # 手柄/搖桿類型設(shè)置,有auto, none, 2axis, 4axis, 4axis_2, fcs, ch七個(gè)選項(xiàng),設(shè)為auto讓DOSBOX自動(dòng)識(shí)別,設(shè)為none關(guān)閉手柄/搖桿。

      timed=true # 軸的時(shí)間間隔設(shè)置,設(shè)為true啟用。

      autofire=false # 自動(dòng)連發(fā)設(shè)置,設(shè)為true開啟,設(shè)為false關(guān)閉。

      swap34=false # 第3軸與第4軸交換,建議設(shè)為false關(guān)閉,這選項(xiàng)可能對(duì)某些手柄或搖桿有用。

      buttonwrap=false # 按鈕交換,建議設(shè)為false關(guān)閉。

      [serial] # 這以下部分是設(shè)置串口,暫時(shí)用不上,略過吧,以后將來有機(jī)會(huì)再研究吧。

      serial1=dummy

      serial2=dummy

      serial3=disabled

      serial4=disabled

      [dos]

      xms=true # XMS內(nèi)存支持,設(shè)為true開啟,設(shè)為false關(guān)閉。

      ems=true # EMS內(nèi)存支持,設(shè)為true開啟,設(shè)為false關(guān)閉。

      umb=true # UMB內(nèi)存支持,設(shè)為true開啟,設(shè)為false關(guān)閉。

      # 有一些DOS游戲可能是需要關(guān)閉XMS或EMS、UMB才能運(yùn)行。

      keyboardlayout=auto # 鍵盤布局設(shè)置,設(shè)為auto即可。

      [ipx]

      ipx=false # IPX在UDP/IP上模擬,暫時(shí)用不上,設(shè)為false關(guān)閉吧,以后將來有機(jī)會(huì)嘗試DOSBOX聯(lián)機(jī)再研究吧。

      [autoexec]
      # 在這里輸入DOSBOX自動(dòng)加載命令。
      # 各命令用法請(qǐng)?jiān)贒OSBOX里輸入intro或help /all查看。
       

       

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